A downloadable TTRPG/Adventure Game

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Available now!

Looking for a game like Call of Cthluhu, but with lighter rules and faster action? Looking for a fresh 1920's roleplaying experience in a modern, NSR style? Looking for mobsters, monsters, flappers, theosophists, bootleggers, and ballyhoo? Well, here's lookin' at you, kid.

The Roaring Age is a game where you take on the role of an investigator solving horrific supernatural mysteries in the Roaring ‘20s. It is a hack of Liminal Horror, and playing The Roaring Age requires you to grab a free copy of the Investigators edition of that game, at least for the five pages of core rules.

To play The Roaring Age, you'll need:

  • The Roaring Age core rules, as well as a free copy of Liminal Horror: Investigators.
  • A cosmic horror mystery written for any 1920's investigation RPG
  • 2-6 players, including someone to be the facilitator
  • A copy of the included character sheet, one for each player
  • The included Arc Tracker, for the facilitator
  • A traditional set of polyhedral dice.
  • Plenty of paper for notes.

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Liminal Horror: Investigators

has the core rules you need to play The Roaring Age
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Besides guidance on themes, updated equipment, and a small bestiary, it includes a host of new tools for running 1920's investigative mysteries, including:

Backgrounds & Bonds — New backgrounds to situate your investigators in the 1920s, and a new “Bonds” rule that incentivizes your character to take part in Jazz Age society.

Stress & Fallout — Some adjustments to the Fallout system, including guidance for handing out Stress and clearing Fallout.

Archival Research — The procedure for investigators who want to delve into research and public records to find further clues and trailheads for their mystery.

Mythos Tomes — Rules for the tomes, books, and other readable relics that empower and imperil investigators.

Arcs & Threats — Tools for managing time, resources, random events, faction play, and the pace of your mystery using New School Revolution (NSR) principles.

Conversion Guides — Advice for converting classical horror scenarios to be playable using The Roaring Age as your game system of choice.

Check out can learn more over at my blog, where I've been writing on the game's development.

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THE ROARING AGE

  • Writing, Design:  Jack Edward
  • Copy Editing: Yossi Krausz

The Roaring Age is an independent production by Jack Edward and is not affiliated with Goblin Archives LLC. It is published under the Liminal Horror Third Party License.

Download

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Click download now to get access to the following files:

The Roaring Age, Pages.pdf 30 MB
The Roaring Age, Spreads.pdf 30 MB
The Roaring Age - Character Sheet.pdf 1.2 MB
The Roaring Age - Arc Tracker.pdf 1.2 MB

Comments

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This is so cool! Do you recommend this for running CoC adventures? Any conversion tips?

I was so excited to see this go live! I've been really looking forward to it and, boy! Have you delivered!

I'd been toying with the idea of running Delta Green (and by extension a CoC type game) for a while but, I've not wanted to get too far into the crunch of it all. Seeing the mechanics I was hoping to mirror, and them being so streamlined here has me super keen to jump in.

You've gone above and beyond what I was hoping for so, thank you!

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This is really great game, Jack.

Fantastic work, congratulations! I'm currently working on an adventure for Liminal Horror set in 1929, so I'm glad this book exists!

oh heck yes

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I am so looking forward for this Liminal Horror supplement to release!  Tomorrow is the start of September, so I'll be haunting this page, looking for The Roaring Age to roar onto the scene!

It's here!

Huzzah!  I am so stoked for this game!!!